In this lesson, we show the use of the Coons algorithm to create surfaces using 4 (or 3) curves.
The following videos show the use of the Clone and Selection modes. These actions relies on the fact that a geometry is fully determined by its Control Points (including weights), once you have set the knots vectors.
We list here some of the most basic operations that you can do using CAID.
We explain here the different actions that you can with the Viewer.
The Viewer is based on OpenGL.
In this lesson, we show and explain how to use the geometry inspector.
In this lesson, we show how to use predefined geometries using CAID.
As you will see, you can either create an object as a geometry or a patch included in the current selected geometry.
When you launch CAID, the main Frame (Window) is dedicated to your working groups. Each Workgroup contains a viewer, a geometry inspector, a space inspector and a solver inspector (the latter is not available in the beta version).
This example shows how to clone Control Points. CAID offers two possibilities:
- Using Marker Points:
A Marker Point is a point that you picked on the viewer by mouse left click while pressing the SPACE bar.
- Using Selected Control Points:
You can also start by selecting a list of Control Points from a given (master) Patch. Then you choose the (slave) patch that you wish to modify and select the Control Points. Press Go and that’s it!
A first example of modelling geometries using CAID.